Welcome to Far Harbor
Far Harbor is a 18+ RPG that features loose stats, perks (and the ability to gain more) and a profile application. Don't worry if your knowledge of Fallout isn't extensive! Our docs cover the most important points and we'll be happy to answer any questions you might have about the world.

On Far Harbor, we like to focus on the oddness of a post-apocalyptic future where technology is as diverse as having synthetic life and guns made of wood pailings. Ghouls, super mutants, humans and synths all have a place in The Island. If you're looking for a place to explore a world blasted by radiation

. . . welcome home
Feburary 2277
Super mutants have been discovered on The Island after a disasterous expedition to find somewhere for the ghouls to establish an indepedent settlement. Meanwhile, Far Harbor was attacked by anglers, injuring many and placing additional strain upon the town's only physician.
  September 8 2017
I have installed the new "Pipboy" theme! It introduces the ability to display what items your character commonly carries (change this in the UserCP). If you run into issues, be sure to PM Kit the Human.

We've also switched to profile applications! Pending Users can now edit all of their details. You can find out about the process here.

  September 4 2017
We've relaxed out content rules! We're now rated, anything goes.
  August 21 2017
Adventure Time! Share a screenshot or a clip from your Fallout adventures to claim a perception point for a character of choice. Participate here!
  July 31 2017
HTML has been enabled for the development, wanted ads and plotters forums. Instructions are here. In other news....super mutants have been discovered on the Island. It is the first time they have been spotted. Super mutants are now a playable race!

  • Strength 2
  • Perception 3
  • Endurance 5
  • Charisma 3
  • Intelligence 6
  • Agility 3
  • Luck 1
  • Race: Synth
  • Age: 8
  • Height: 5'8"
  • Occupation: Custodian
  • Plotter +


Sigma has almost the exact same job he did as O3-18, a janitor in the Institute. He tidies and organizes and keeps DiMA’s server room in good order. It rankles less to do this for other synths than it did for humans, but he resents them for their bodies that leave hair and fingerprints, that sweat into their clothes. He resents his own body for the same things. Sigma has always known what he is, and the human idiosyncrasies engineered into his body and his mind are shackles.

Somehow convincing enough to befriend a courser, Sigma escaped with him. Their memories were wiped and their names changed. The Institute of his mind morphed to a glowing, white plane, more concept than reality. It keeps warping as time passes, and when he sleeps, he dreams that it must be hell.

A Child of Atom brought them north, and eventually this road lead to Acadia. It’s changed in small ways since his arrival. Clothes and linens are clean, the floors swept. Sigma remembers how to do these things, and the routine soothes him. He neither drinks nor eats, and works for days at a time, always running from that white hellscape. No one but Phi knows about his chems, or else they ignore it. With what little free time he allows himself, he’s learning how to cook them up on his own.