Welcome to Far Harbor
Far Harbor is a 18+ RPG that features loose stats, perks (and the ability to gain more) and a profile application. Don't worry if your knowledge of Fallout isn't extensive! Our docs cover the most important points and we'll be happy to answer any questions you might have about the world.

On Far Harbor, we like to focus on the oddness of a post-apocalyptic future where technology is as diverse as having synthetic life and guns made of wood pailings. Ghouls, super mutants, humans and synths all have a place in The Island. If you're looking for a place to explore a world blasted by radiation

. . . welcome home
Feburary 2277
Super mutants have been discovered on The Island after a disasterous expedition to find somewhere for the ghouls to establish an indepedent settlement. Meanwhile, Far Harbor was attacked by anglers, injuring many and placing additional strain upon the town's only physician.
  September 8 2017
I have installed the new "Pipboy" theme! It introduces the ability to display what items your character commonly carries (change this in the UserCP). If you run into issues, be sure to PM Kit the Human.

We've also switched to profile applications! Pending Users can now edit all of their details. You can find out about the process here.

  September 4 2017
We've relaxed out content rules! We're now rated, anything goes.
  August 21 2017
Adventure Time! Share a screenshot or a clip from your Fallout adventures to claim a perception point for a character of choice. Participate here!
  July 31 2017
HTML has been enabled for the development, wanted ads and plotters forums. Instructions are here. In other news....super mutants have been discovered on the Island. It is the first time they have been spotted. Super mutants are now a playable race!

Thread Contributor: The Mysterious StrangerAn Adventure
#1
Beyond the settlements were vicious creatures that had weaponised the Fog. A pack of anglers forced the travelers away from the path they would have preferred to keep to. They were too far west and closer to the Children of Atom who guarded their submarine pen and the dingy brown waters around it. When the danger cleared, the group found themselves near water. Mirelurks could be seen half submerged in the water. Lure weeds clustered around the edge of the water and gave off an inviting glow in the fog that blanketed the ground and water.

The 'track' they were on was made by radstags. Damp plants brushed at their hands and the thin trees bent to the wind that was starting to howl. It was not quiet. A yao guai could be heard from behind them. Ahead of the group was a shed. It's steel sheets were peeling away from it's wooden structure and a cook pot sat outside of it. It was blackened with flames, a hint that someone did use the shed but it was currently still. A first aid kid could be seen through the empty window and a couple of bottles of Nuka-Cola was below it.

Other crates offered supplies.
#2
Copernicus walked softly on the radstag path, expertly holding his lever action rifle at the ready. The trip away from Acadia had proven to be a frightful one. They had come across anglers and had spotted the top of the submarine pen that the Children of Atom called home. What little they had found was too dangerous to be considered accommodating and Copernicus was getting a little dismayed. His leather armor would provide some protection, but if they stumbled across mirelurks or a fog crawler then he would have to consider the escapade a failure.

"We should be a mile north of the Southwest Harbor," Copernicus whispered to the others as he looked at a small map of the island he had gotten from the entrance to Acadia. "At least I think we should be. We need to hunker down for a moment, catch our breath."
#3
Blu rubbed first one hand and then the other, on her pant leg to dry them. Dry hands made for better holding of her pipe pistol. Her gaze wandered towards the shed, clearly wanting to explore it but she turned to Joan first. She'd be best at judging whether or not a place was safe to loot. After all, it was her job.

Bu quirked her non-existent eyebrow at her expectantly.
#4
Joan snorted at the map Copernicus was holding, and rolled their eyes. Amateur.

"Yeah, we are. An' pack away tha' map, raisin face, I kno' where we are, you'll jus' trip an' hurt yerself lookin' a that thing." They muttered back, not even bothering to hide the disdainful look they gave the map. They then looked towards the shed, and cocked their head.

Promising.

"Wait 'ere, I'll check it out." Their words were barely audible, then they hunched down and crept towards the shed. Their footfalls silent, avoiding any fallen branches or crunchy leaves. A sharp eye looking out for mines, tripwires or any other sort of trap. You never knew what sort of things hermit psycho's left out, Joan knew though, they knew very well.
#5
Copernicus ignored the insult, he was practiced at doing so, and instead did what Joan suggested. He tucked the map into his jacket pocket and held up his rifle, aiming towards the dense brush near the shack.

The ghoul made sure to let Joan take the lead, he kept his rifle at the ready to cover them if necessary. Ahead of them, the bushes began to move.
#6
A ghoul named Clark brought up the rear. He was one of the guards, black-haired and cleft-chinned once, noseless and bald now. Still had the chin, though. His pride and joy. A tall ghoul who could box like a bear. For their purposes, he carried a shotgun and wore a bandolier. For his size, he walked quietly.

Clark muttered something rude under his breath, scanning the horizon around them while the human crept off toward the house. Let her deal with the ferals or critters or whateverthefuck hid out inside.

"You heard that?" he whispered.
#7
Blu stepped sideways so that she was next to Clark and delicately placed her hand over his mouth. The trees rustled nervously.
#8
There was a trap just outside the door. A suspicious kitchen scale with an even more suspicious wire poking out of it led to a muzzle that stank of fuel. The trap was in good condition and could be stripped for parts, assuming anyone in the group wanted to lug scrap around.

It was the only danger to be found around the shed. There were two bed rolls, one of which stank of dog. The other had a suspicious red stain in the bottom right corner, as if someone's toe had bled all the way through. There was only one way in or out. A teddy sat on that one. Looking forlorn with only one eye and ear. The occupant had left food on the stove in a pot. Dried and salted meat mostly. They had written on the side of the pot plese replase what u use. A much loved dog ball was next to the pot.

Within the first aid kit were bandages and a needle full of a brown-ish substance. A tin with charcoal tablets could also be found in the first aid kit.
#9
It was laughably easy to spot the one trap that was outside the door, and they quietly disabled it. Taking a look around the shed they could spot no other traps, though the salted meat drew their attention. Taking some they sniffed it before deciding it was safe, and began munching on it. 

They stuck their head out the door and waved to the little group of ghouls, motioning for them to come over.
#10
Copernicus kept his rifle up until the other ghouls had crossed to the shack. Once they were over, he made his way towards the shack with the rifle lowered slightly. The shack had to have been used as a home of sorts for a small family, probably with a dog by the looks of it. "Anyone up for lugging the scrap?" he whispered softly.

The shack had a few supplies that the group could scavenge, the trap could yield some good robot parts. "We could mark it and come back later."


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